Knack Review

Equipment

Mercy is not part of Knack’s vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don’t believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn’t let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that’s how the cutscenes play out. When you’re given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you’re left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack’s overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren’t the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein’s monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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